Learning how to prioritize your targets so you have room to breathe and absorb these crystals is part of the huge challenge, and I’ve found myself verbally counting down when I get one. Getting ten of them upgrades your attacks, and some other number that I’ve yet to reach makes you even stronger and adds homing daggers. Killing bigger hell-beasts nets you crystals that move towards you like a magnet unless you’re still shooting. I’ve done that dumb thing where you forget to close your eyes because you’re afraid of losing sight of enemies for even a second, and feeling the burn as my eyelids later make up for lost time. I’ve killed my wrist as I’ve rocket (dagger) jumped above the clattering remains of cadavers to rain re-death upon them. With a bit of creativity and memory (only ’90s kids will understand, har har) you can use these few buttons to become a bunny-hopping, demon-slaying champion. There’s also a jump button for evasive maneuvers, and that’s essentially all you’ll have to deal with control-wise… except that isn’t true at all. If you hold it down, you’ll fire a quick, weak stream of daggers instead. Trust me when I say that the killer craniums are the least of your problems.īy clicking the left mouse button, you can release a shotgun blast of daggers at your demonic foes. These skulls do not seem to be happy with your decision to take the dagger as your own. A monolithic, living totem will begin floating towards you as its skeletal tentacles open up skyward, releasing a horde of angry skulls. Within a few short seconds, a small hum will start emanating from one direction of this circular hellscape. You have no choice but to take it, which immediately transports you to a large flat plane surrounded by the abyss. It starts simply: you begin in a room engulfed in shadows, with a single spotlight shining down on a floating dagger. They chose this demonic moniker for themselves to summon forth a first-person arena shooter inspired by arcade games and a 1990s aesthetic. One of the members of Hitbox Team ( Dustforce and the upcoming Spire) struck out on his own and joined some friends to form the group. If you took a glance at the developer and tried to extract “Sorath” from the dirty gray matter in your skull and failed like I did, allow me to clarify. Since then, if I haven’t been playing Devil Daggers, I’ve been thinking about playing Devil Daggers. In the last couple days, I’ve heard chatter about it through various social media platforms, so I decided to dedicate at least a few minutes to it before I went to bed. The name was intriguing enough, but after a hurried look, it subsequently faded from my memory and began its descent into inbox hell. Devil Daggers has many layers to its deceptively simple gameplay which need to be revealed by the community.I had no knowledge of Devil Daggers until about two weeks ago, when the developers contacted us through our tips email. If you've found something that you're not sure anyone else might know, add it to the archives, so that others can test and use that knowledge as well. This Wikia was made to help veterans, casuals and new players alike uncover the cryptic mechanics the game presents. Once you die, your high score will be presented for the world to see on a global leaderboard, along with a downloadable replay of your endeavor. Fight off the damned for as long as you can, because as you progress and grow more powerful, more terrifying hellspawn crop up, and in ever larger numbers.
The player, after collecting the Devil Dagger, must then fight off an onslaught of horrifying demons that kill on contact, ranging from flying horned skulls to giant bone centipedes. It takes place on a small stone platform anchored in the depths of Hell.
Devil Daggers is a fast-paced First-Person Shooter developed by Sorath akin to PC shooters of the 1990s.